Ready for the next adventure?
Game characters in role -playing games (RPG) are just as unpredictable as the adventures that are still in front of the group. It is therefore advisable to always be able to fall back on aids as Game Master if an unfortunate dice throw or a fatal decision draw the game again in a completely different direction than planned. The Game Master’s Books offer help for every tricky location and must not be missing on the bookshelf of a real game master.
Note from us: For 20 € per book as a hardcover with so many sides and content, really a bargain and fully compatible with DND 5E. Super source of inspiration and resource for all ambitious gamemaster.
Falls, puzzles and dungeons (hardcover, 272 pages, including 3 one-shot adventures):
The quest was too easy? They fall too obviously? End with it! The Game Master’s Book: Falls, puzzles and dungeons ensure that future dungeon crawls, temple looting or burglaries become spectacular and unforgettable experiences in fortresses.
With over 60 challenging puzzles, numerous unique traps and 50 modular dungeon chambers, game ladder will have countless options available in the future to bring the game pleasure to a new level and the players with unpredictable challenges. Even more fun and thrills for the next role-playing adventure offers additional material such as elaborate illustrations, labeled location plans and three one-shot adventures.
Random encounters (hardcover 288 pages, including 8 one-shot adventures):
The most beautiful thing about role -playing games (RPG) is that the story can take an unexpected turn at any time. But this is precisely the horror of many Game Master, because hours of preparation can be destroyed by an unfortunate dice throw or a devastating player decision in seconds. Good advice on how to proceed is then expensive. The awkward -wing out of these situations now has come to an end! With over 500 cards, cube tables and story inspirations, the next big litter from the series The Game Master’s Book game leaders offers countless ways to upgrade a campaign and go into unplanned situations and random encounters-all only by Dice lets roll a couple of times.
Non-Player Characters (hardcover, 272 pages, including 3 one-shot adventures):
The most beautiful adventure also loses entertainment value when the non-player Characters (NPCS) stated in the role-playing game are so boring and expressionless that even the dagger of the passing gnome has more depth. So it is high time to change that. This manual enables unexpected or insufficiently described characters to immediately give unique properties to ensure that every campaign for players and game players equally becomes an unforgettable experience. In addition to over 500 extraordinary suggestions for characters, over 50 hand -drawn illustrations of selected NPCs make this game guide manual a very creative source of joy and inspiration.