Dispatch for publication from 15.03.2024
A collection of 13 heist-themed adventures for the world's largest role-playing game.
Some tasks require more than just swinging a sword or casting a spell. Whether it's retrieving a well-guarded item or obtaining vital information from an imprisoned contact, these tasks require careful planning and flawless execution. A mysterious organization called the Golden Vault specializes in hiring gangs of thieves for such jobs, and for the most difficult tasks - searching for fabulous treasures and fending off terrifying threats - this band of thieves is made up of your characters.
Keys from the Golden Vault is a collection of 13 short, stand-alone Dungeons & Dragons adventures for characters of levels 1-11. These adventures can be set in any location, and you can play them as stand-alone games or combine them into a campaign. This book also includes maps to help players plan their heists, as well as advice for running unconventional, high-risk games with big rewards.
Contents:
A book of 13 stand-alone adventures, each based on a single heist, for levels 1-11
The adventures can be played on an existing D&D world or on a self-designed world individually or as part of a complete campaign
Introduces the Golden Vault organization - a mysterious covenant for which player characters can perform heists
Each adventure includes a map to guide gamemasters and a map to help players with their heists
The adventures focus on the players' decisions, as there are several paths to success for each heist
Includes advice and detailed information for gamemasters on running unconventional, high-risk adventures with big rewards.