A collection of 13 heist-themed adventures for the world's greatest role-playing game.
Some tasks require more than just swinging a sword or casting a spell. Whether it's acquiring a well-guarded item or obtaining important information from an incarcerated contact, these tasks require careful planning and flawless execution. A mysterious organization called the Golden Vault specializes in hiring thieves' guilds for such tasks, and for the most difficult missions - the search for legendary treasures and the defense against terrible threats - this thieves' guild consists of your characters.
Keys from the Golden Vault is a collection of 13 short, standalone Dungeons & Dragons adventures for characters levels 1-11. These adventures can be set in any location, and you can play them as standalone games or combine them into a campaign. This book also includes maps to help players plan their heists, as well as advice for conducting unconventional, high-stakes games with great rewards.
Content:
A book with 13 standalone adventures, each focused on a single heist, for levels 1-11
The adventures can be played on an existing D&D world or a self-designed world individually or as part of a full campaign
Introduces the organization Golden Vault - a mysterious guild for which player characters can perform heists
Each adventure includes a map for the game master and a map to aid players in their heists
The adventures focus on player decisions, as each heist has multiple paths to success
Includes advice and detailed information for game masters for conducting unconventional, high-stakes adventures with great rewards.