MÖRK BORG CULT: HERETIC
A book full of heresy, decay, and malevolent ideas
MÖRK BORG CULT: HERETIC is a grim community book full of misfortunes, malice, and apocalyptic ideas, created for MÖRK BORG and other rules-light dark fantasy role-playing games. This vile compendium of curses, witchcraft, and doom expands your campaigns with new abysses from which there is no clean escape.
Between rotting pages, you will find tools, adventures, and creatures that perfectly match the merciless tone of MÖRK BORG: raw, hopeless, and laced with black humor.
Content & Highlights
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Seeds of a CVLT
A cult generator - create their leaders, beliefs, and spiritual sanctuaries.
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Unheroic Feats
Optional progress rules for customizing classless characters - far from classic heroics.
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Graves Left Wanting
A campaign-starting or post-TPK tomb crawl adventure: The characters awaken buried alive in the wandering cemetery Graven-Tosk.
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Bloat
Villagers disappear. Tracks lead to an underground temple full of rot, excesses, and stench - a compact dungeon on two pages.
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You Are Cursed
A collection of cruel curses as a consequence of curiosity, recklessness, or sacrilege. Healing is possible but never free.
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The Merchant
An immortal merchant who trades soul fragments for devastating relics. A deal with him always has consequences.
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Blackpowder Weapons for the Rich and Foolhardy
Optional rules for black powder weapons - loud, deadly, and perfect for the end of the world.
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Sepulchre of the Swamp Witch
A witch altar deep in the Slithering Swamp, said to grant any wish. Perhaps even to stop the impending doom.
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The Bone Bowyer
A hideous fairy being that crafts deadly bows from bone and flesh in Sarkash.
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Borg Bitor
Insectoid parasites that haunt houses at night. There is a baby. There is an egg. Do not let them become one.
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Rotting Nurse
An almost invincible opponent, the only option left is to flee.
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Nurse the Rot
A village sinks into ruin while a funeral triggers more than anyone expected.
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Two new optional classes