The Game Master's Collection by Jeff Ashworth
Jeff Ashworth is one of the most renowned authors of game master aids in the pen-and-paper field. His works have quickly become bestsellers and are now a standard part of many RPG fans' collections. With its clear structure, creative ideas, and playful depth, this book series offers valuable support for every gaming session – whether for preparation or spontaneous play at the table.
This English-language collection provides comprehensive tools for game masters to make adventures more vivid, encounters more exciting, and game worlds more believable. Ideal for Dungeons & Dragons 5e, but also usable across systems.
Traps, Puzzles and Dungeons (256 Pages)
Over 60 deadly traps, tricky puzzles, and 50 modular dungeon rooms, complemented by three one-shot adventures and illustrations.
Random Encounters (254 Pages)
Over 500 random encounters, maps, and tables for taverns, temples, forests, dungeons, and more – ideal for spontaneous game moments.
More Random Encounters (272 Pages)
Expansion of the first volume with new random encounters, NPCs, locations, and plot hooks for even more improvisation at the game table.
Non-Player Characters (272 Pages)
More than 100 detailed NPCs including background, goals, and role-playing tips – complemented by one-shot adventures and locations.
Legendary Dragons (240 Pages)
Epic dragons with detailed lore, stat blocks, cults, and new gameplay options – perfect for high-level boss battles and dragon cult scenarios.
Instant Towns and Cities (272 Pages)
Over 150 detailed locations including random tables, quests, and NPCs – ideal for quick world-building without preparation.
Villains, Minions and Their Tactics (272 Pages)
More than 25 major antagonists with background, minions, tactics, and adventure ideas – from subtle intrigues to open conflicts.
Deck of Boons and Banes (88 Pages Companion Book + 40 Cards)
Inspiring rewards and penalties on cards – with effects, side quests, and scaling notes for direct integration into the game.
Everything I Need to Know I Learned from RPGs (224 Pages)
Humorous look at lessons from role-playing games for real life – with anecdotes, archetypes, and charming illustrations.
The Game Master's Book of Astonishing Random Tables (288 Pages)
Over 300 sophisticated tables for world and encounter generation as well as three one-shot adventures - ideal for spontaneous campaign integration or campaign building