Everything Jules Verne could have written. Everything H. G. Wells should have written. Everything Arthur Conan Doyle thought about but never published - because it was too fantastic.
In 1870, the American inventor Thomas Edison opens the way to the stars! With the prototype of an aether ship, he reaches Mars and becomes the first human to step onto the red sands of an alien world. He is the first of many people who will marvel at the wonders of Mars and its inhabitants: The canals of the Red Planet, built millennia ago, cities that were already ancient when the Sumerians on Earth were stacking the first clay bricks, and relics of old technology whose foundations have long been forgotten.
Other researchers follow Edison's footsteps and push forward to other planets. The foggy swamps, seas, and jungles of Venus offer fantastic and bizarre resources and creatures – especially dinosaurs. With great effort and despite all adversities, its cultivation and settlement are being advanced.
Mercury also lures with resources and offers primordial life. In a twilight zone between a pole of heat and cold lies the base for a future full of glory and profit for daring explorers and engineers.
But even the remote corners of the Earth, the struggle of colonial powers for power and influence, breathtaking inventions, and encounters with celebrities offer fun and excitement.
In Space: 1889, the fantasies created by Jules Verne, H.G. Wells, Arthur Conan Doyle, H.R. Haggard, and others come to life: Classic adventure stories and science fiction adventures with a quirky or nostalgic touch. They take place in an era filled with belief in technology and progress, in a world under the glow of gaslight lamps, with the energy of steam power, and the spreading wonders of electricity and aether: Full of ingenuity and a spirit of adventure.
Space: 1889 is a science fiction adventure game set in a more civilized time. Often, it is gentlemen who discover adventures in the foggy streets of London as well as in the dusty streets of Syrtis Major on Mars. But soldiers on behalf of their country, inventors testing their latest developments, historians searching for the secrets of ancient Martians, wild Venusian lizard people, or proud Martian steppe warriors also fulfill their missions to gain fame, influence, and honor.
The core of the role-playing system is the innovative, quick, and easy-to-understand Ubiquity rules, which support both an exciting progression of stories and adventures and cinematic actions.
Space: 1889 – Four worlds full of new adventures.
NEW: the revised version is now printed in full color, contains new color illustrations and some - small - new text passages, but is, of course, fully compatible with the previous version and all other Space: 1889 publications from Uhrwerk Verlag.
Hardcover, approx. 264 pages, full color