Myranor 5E - Collectio Legum Myranis
A continent between grandeur and decay. Between magic and machine. Between intrigue and apocalypse.
Welcome to Myranor
The vast The Dark Eye continent beyond the sea, now fully developed for the 5th edition of the world’s most famous roleplaying game. Collectio Legum Myranis is the standalone core rulebook for all adventures in this fascinating world.
A world like no other
In the great metropolises of a decaying empire, a decadent, masked mage nobility rules over subjects with virtually no rights. From outside, the undead armies of the Skull God, the insect riders of Ban Bargui, and the termite-like Chratac threaten the fragile borders. Magical technology and ecstatic spirit conjuration exist side by side. In the south, astrologers consult the spirits of the stars in order to build a new great empire between desert, sea, and jungle.
Myranor is a setting full of contrasts: intrigues and open conflicts, ancient secrets and the remnants of past civilizations—and in the middle of it all: you.
Completely new species & classes
The rulebook brings player options unlike anything found in any other 5E book:
Species:
- Shingwa (color-changing)
- Neristu (four-armed)
- Ashariel (flying)
- Amaunir, Leonir & Pardir (feline)
- and many more unique peoples of Myranor
Classes:
- Gladiator - celebrated fighter of the arenas, shaped by crowd and blood
- Magotechnician - inventive masters of magical technology
- Animist - adventurers who let themselves be inspired and guided by foreign spirits
Everything in one volume
404 full-color pages. All rules, all species, all classes. Completely playable as a standalone game based on the 5th edition - accessible for beginners, rich in depth for experienced roleplayers.
| Language |
German |
| Format |
Hardcover |
| Pages |
404 |
| System |
5E-compatible |