The Wilderness Beyond Witchlight
EVIL CREEPS ON SILENT SOLES
A wacky, whimsical adventure for the world's greatest roleplaying game.
Every eight years, the fantastic Witchelight Carnival comes to our world and brings joy to one settlement after the next. Its owners, Mr. Hex and Mr. Light, know how to put on thrilling performances. But there is more to this magical spectacle than meets the eye!
The carnival is a gateway into a fantastic feywild domain unlike anything the material plane has to offer. Time has not been kind to this realm, and dark days lie ahead unless someone thwarts the dastardly plans of the Hourglass Coven.
The Wilderness Beyond Witchlight takes adventurers from the Witchlight Carnival to Prismeer, a Feywild domain of delight. Suitable for characters of levels 1 to 8, this book includes a poster map shows the carnival on one side and Prismeer on the other.
- Explore the Plane of Faerie in the first official D&D adventure set primarily in the Feywild.
- The adventure begins in a campaign world of the Dungeon Master's choice. The Witchlight Carnival, which serves as a gateway to the Feywild, can be easily be dropped into any campaign setting.
- Two new character backgrounds: Fairy Lost (for characters originating in the Feywild) and Witchlight Hand (for characters working at the Witchlight Carnival).
- Two new races: Fairies and Harengon, a race of humanoid rabbits.
- All encounters in the adventure include a non-combat option, allowing players to find their way through the adventure with clever thinking and role-playing.
- Classic D&D characters from the 1980s return - including Warlord, Strongheart, and Kelek.